My name is Davide Di Giannantonio Potente and I am a 3D Artist currently residing in Torino, Italy.
Currently, I am working as Senior 3D Artist for NVIDIA.
NVIDIA Omniverse pipeline development and content production.
Modeling, texturing and shading hard surface 3D assets.
Texturing in-game assets (vehicles) in a PBR pipeline for an unannounced XBox One title.
3D assets creation for games, cinematics, VFX.
3D lead in real-time and offline productions.
Production pipeline and 3D software development.
Project concepting, estimation and management.
Modeling, texturing and shading of vehicles and props for Halo 2 Anniversary cinematics.
Designing and supervising real-time 3D productions.
Teach CG skills and train CG professionals.
Project estimation, budgeting and planning.
R&D in real-time graphics. Design & development of a custom previz and production tool called MESH.
Build and mantain MESH production pipeline.
Productions supervising.
3D real-time graphics software design & development.