Website powered by
Davide Di Giannantonio
Davide Di Giannantonio
Senior 3D Artist - NVIDIA
Turin, Italy

Summary

My name is Davide Di Giannantonio Potente and I am a 3D Artist currently residing in Torino, Italy.
Currently, I am working as Senior 3D Artist for NVIDIA.

Skills

Hard Surface ModelingTexturingReal-time CGSupervisionPipeline DevelopmentProject Management3D ModelingSoftware DevelopmentPhysically Based Rendering

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Mari
Mari
ZBrush
ZBrush
V-Ray
V-Ray
Python
Python
Photoshop
Photoshop
Unity
Unity
Marmoset Toolbag
Marmoset Toolbag
Octane Render
Octane Render
UVLayout
UVLayout
Unreal Engine
Unreal Engine
USD
USD
Omniverse
Omniverse

Productions

    • Commercial / Advertisement
      The Division 2 - Warlords of New York
    • Year
      2020
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Commercial / Advertisement
      Elder Scrolls Online - Greymoor
    • Year
      2020
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Commercial / Advertisement
      League Of Legends - Warriors
    • Year
      2020
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Movie
      Terminator Dark Fate
    • Year
      2019
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Commercial / Advertisement
      Call of Duty - Modern Warfare
    • Year
      2019
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Movie
      Love, Death and Robots
    • Year
      2019
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Commercial / Advertisement
      Elder Scrolls Online - Elsweyr
    • Year
      2019
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Commercial / Advertisement
      Shadow of War
    • Year
      2018
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Commercial / Advertisement
      Destiny 2
    • Year
      2017
    • Role
      Hardsurface modeling and texturing artist
    • Company
      Blur Studio
    • Video Game
      World of Tanks: Xbox One Edition
    • Year
      2015
    • Role
      Vehicle Texture Artist
    • Company
      Liquid Development
    • Video Game
      Halo: The Master Chief Collection
    • Year
      2014
    • Role
      Halo 2 Anniversary cinematics - Prop & Vehicle Modeller
    • Company
      Blur Studio

Experience

  • Senior 3D Technical Artist at NVIDIA
    IT
    May 2022 - Present

    NVIDIA Omniverse pipeline development and content production.

  • Offsite Artist at Blur Studio
    April 2015 - Present

    Modeling, texturing and shading hard surface 3D assets.

  • Texture Artist at Liquid Development
    December 2014 - March 2015

    Texturing in-game assets (vehicles) in a PBR pipeline for an unannounced XBox One title.

  • 3D Artist at Freelance
    September 2014 - Present

    3D assets creation for games, cinematics, VFX.

  • CG Supervisor at Illogic - Digital Creativity Lab
    Turin, Italy
    February 2014 - Present

    3D lead in real-time and offline productions.

    Production pipeline and 3D software development.

    Project concepting, estimation and management.

  • Vehicle & Prop Artist at Blur Studio
    January 2014 - December 2014

    Modeling, texturing and shading of vehicles and props for Halo 2 Anniversary cinematics.

  • 3D Supervisor at Virtual Reality & Multimedia Park
    Turin, Italy
    May 2010 - January 2014

    Designing and supervising real-time 3D productions.

    Teach CG skills and train CG professionals.

    Project estimation, budgeting and planning.

  • Lead Tech Artist at Virtual Reality & Multimedia Park
    Turin, Italy
    April 2009 - November 2014

    R&D in real-time graphics. Design & development of a custom previz and production tool called MESH.

    Build and mantain MESH production pipeline.

    Productions supervising.

  • Software Developer at Virtual Reality & Multimedia Park
    Turin, Italy
    May 2006 - March 2009

    3D real-time graphics software design & development.